ELVTR - UX/UI in Gaming Coursework - Animal Crossing
Project Overview:
A study of the game Animal Crossing to further understand UX/UI practices in a gaming context. Project completed as a part of ELVTR’s UX/UI in Gaming course.
Tasks:
UX Design, UI Design, User Research, Accessibility
Tools:
Figma, FigJam, Photoshop
Project Length:
8 Weeks
Challenges
User Testing Results
Home Screen:
Gameplay Screen:
Inventory Screen:
Iterated Wireframes
UI Design
Final UI Assets
Accessibility
Color Blindness Checks
Outcomes
Working on this project gave me experience applying UX/UI practices within a gaming context, taking into account the intricacies of working along side game design. In the future I would like to round out this project by completing the inventory UI screen and diving deeper into user research to iterate and improve my designs.