Cyberpunk Tactics RPG - User Interface Design

Cyberpunk Tactics RPG Project Header

Project Overview:
For this project, I set out to create the 'Big 3' UI screens for a tactics RPG game with a cyberpunk aesthetic. I met with a mentor once a week to help refine my designs over 6 weeks. The 6-week process consisted of initial conception (mood board, synonym list, elevator pitch), sketching, wireframing, and multiple art passes. The result is a well-refined set of 3 UI screens: The HUD, the Inventory Screen (in my case, a Character Information Screen), and the Modal (of which I have created 2 examples).

Mood Board:

Mood Board

Synonym List & Elevator Pitch:

Synonym List & Elevator Pitch

Initial Sketches:

HUD

HUD Sketch

Character Information

Character Screen Sketch

Modal

Modal Sketch

What was successful:
The process of mood boarding with intent and developing a synonyms list/ elevator pitch helped to give me a lighthouse to look towards as I moved through the sketching, wireframing, and art passes. Taking the time to define the tropes and UX problems of similar games gave me a base to build my sketches and wireframes. With the HUD specifically, I could deviate from the norm of most tactics games and draw inspiration from other game genres that do it better (i.e., Starcraft, Diablo). This resulted in a unique HUD that unsuspectingly works well in the tactics RPG genre.

Wireframes:

HUD

HUD Wireframe

Character Information

Character Screen Wireframe

Modal

Modal Wireframe

What needed work:
After my first art pass, it was clear that I had done some 'over-designing.' I added too many extra design elements that did not add to the design but distracted the eye. After discussing with my mentor, I did an art pass 'from the ground up,' creating a more focused design based on the good UX bones I had built in the wireframes. This helped me to get back to the basics and create a design that helps move the user's eye through the screen rather than distract them with overly designed elements.

Final UI:

HUD

HUD Final Design

Character Information Screen

Character Info Screen

Item Information Modal

Item Info Modal

Character Information Modal

Character Info Modal

Justin Fuss

717-422-7250

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justin@justinfuss.com