UI Implementation in UE5 - Survive Start Screen

Project Overview:
A practice in implementing functional UI Widgets in Unreal Engine 5.

Survive Header Image. Text: Survive Start/Settings Screen: UI Implementation Unreal Engine 5

Tasks:
UI Implementation, UE Widget Editing, UE Blueprint Programming

Tools:
Unreal Engine 5

Project Length:
2 Weeks

Challenges

  • Short timeline
  • Learning to program with Blueprints to achive desired output

UI Implementation

Start Screen

Survive Start Screen with 'New Game', 'Settings', and 'Quit Game' options.

Settings Screen

Survive Settings Screen with Character Name, Difficulty, Invert Y, Invert X, Screen Size, Gamma, Bloom, and Quality options

Menu Animation and Functional Settings Video

Outcomes

  • Furthered my knowledge of creating and implementing UI with Unreal Engine Widgets
  • Learned how to program UI functions via the Unreal Blueprint visual coding system
  • Practiced my skills using the Unreal Editor to implement a player character, light a scene, and implement environmental effects

To improve this project moving forward I will be creating custom stylized UI elements via Photoshop and implementing them in engine. This will help further my UI skills and make the project stand out as both a UI Art and UI Implementation project.

Credit to Josh Triplett for the course that taught me these skills. Credit to Epic Games for the 'Dekker' character model.

Justin Fuss

717-422-7250

Copyright © Justin Fuss 2023

justin@justinfuss.com